Netech
Race: Elf
Class: Ranger
Alignment: Chaotic good
Weapons: Bow, longsword
Special feat:
Getting dragged into Sinsya's Schemes: This character receives a -10 to their inteligence for all checks to determine whether going along with Sinsya is a good idea or not.
Description: A good natured, if somewhat opportunistic ranger who, since befriending Sinsya, has stumbled from one disaster to another. He survives on his quick thinking, capable combat skills and Sinsya's ability to keep them moving faster than their reputation. Netech's secret dream, is to become a werewolf.
Party Role: Minmaxing
Sinsya
Race: Half Elf
Class: Bard
Alignment: Chaotic evil
Special feat:
Looting: Confers the same bonus as 'killing people and taking their stuff' but without the requirement of actually killing or otherwise defeating the foe
Weapons: Rapier, Lute, Wit (Sinsya's wit is a +1 weapon)
Description: Randomly dishing out misfortune at every turn it has more than once been asked 'just whose side is she on'. Regardless Sinsya ensures no lootable object is left behind for the enemy, or her companions, to collect.
Party Role: Dispensing Random cruelty
Lorthanus
Race: Elf
Class: Barbarian
Alignment: Chaotic Good
Special feat:
Divinely unfavored: This feat provides -4d4 to all rolls, it need not be managed by the players as all dice rolls will simply come up between 4 and 16 less than they would if made by any other player..
Weapons: Spear, returning javelin, 10ft pole, short sword
Description: Naive and kind Lorthanus somehow sees the best in the party of evil doers... er... heroes that board the Valentha that fateful day. Throughout the course of the adventure he fails dismally as both their moral conscience and as an effective quester. Regardless however he does manage to look adorable.
Party Role: Poster Boy
Ashcha
Race: Half Elf
Class: Fighter
Alignment: Neutral Evil
Special feat:
Punching farmers in the face: With this feat the character may, using bare knuckle, reduce any farmer of inteligence 8 or less (ie all of them) to unconsciousness in a single attack.
Weapons: Scyth, Crossbow, aura of evil
Description: Quiet as a chill draft under a door it is sometimes easy to forget that Ashcha is infact the evilest member of the party. Unlike her companions she does not sway to evil at every opportunity but rather lets it grow within her, awaiting the perfect moment to unleash the ultimate gesture of hate and general nastiness.
Party Role: Murderous front-rower
Zendar
Race: Half Elf
Class: Sorcerer
Alignment: Chaotic Good...ish
Special feat:
Turning a profit: This feat allows you to turn any NPC or PCs misfortune into glittery gold coin profit and given the amount of misfortune that emenates from this party its good to be Zendar.
Weapons: rapier, magic, economic underhandedness
Description: A corporate CEO of the medieval era Zendar is the master of questionable monetary gain. His powers of bluff and intimidation are such that even his alignment cannot prevent him from pursuing the most liquid of assets. All gains are, of course, 'for the greater good'.
Party Role: Financier
Scarinth
Race: Lizardman
Class: Fighter
Alignment: Chaotic Neutral (ie completely insane)
Special feat:
Low hitpoints: Oh you have a level adjustment don't you, the good news is you're as tough or tougher than everyone else in all respects but one, the bad news is that that one is hitpoints. You might want to write up a second character.
Weapons: Switchbladed Scyth, punch daggers, brute strength.
Description: Scarinth will do whatever you tell him if you pay him, and sometimes if you don't but it sounds fun. Other times he'll do something quite random but usually still violent. Brave to a fault, or perhaps just unable to unstand the nature of mortality, Scarinth's talents for hire make him the natural friend and pawn of Zendar.
Party Role: Mercenary